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Old Aug 23, 2008, 11:43 PM // 23:43   #21
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I've used [Preservation] through all of Factions, half Proph and up to Torment in NF.

I figured it worked very well.

Although, now I'm working on a hybrid build, since I got bored of just resto.
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Old Aug 24, 2008, 12:05 AM // 00:05   #22
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It's true that most good Rt elites are in the later half of nightfall, but i didn't really had a problem with it since my Rt was purely made for farming purposes.
I found 1 elite Rt tome and bought 1, toke "Caretaker's Charge" and "VwK". Using a channeling build through the campaign to get to the farm spots with CC worked just fine ^^. Using sunspear "vamprism" also never hurt, its goes pretty good with pain to get 2 moderate dmg spirits and then just spam channeling skills .

And in comparison to NF elites, faction elite were pretty crappy and quickly changed. But that probably why they put all the good elites in end-game NF so you would have to use the crappier ones to get there(since NF's campaign is quite long). But the update 2 weeks ago already made up a lot for the crappy faction elite, most of them got an amazing boost which could even throw out "Assassin promise" out of your build ;D.

Last edited by gerlin; Aug 24, 2008 at 12:09 AM // 00:09..
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Old Aug 24, 2008, 10:57 AM // 10:57   #23
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Quote:
Originally Posted by snaek
compared to elites like [weapon of quickening]
[[Weapon of quickening|WoQ] is a nice elite in caster heavy teams. its like giving your allies a free [[mantra of recovery].

Casting and energy cost (Run /E and glyph to deal with that.) are a bit high but its still a better option than [[preservation].
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Old Sep 03, 2008, 08:00 PM // 20:00   #24
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So to update, I capped Assassin's Promise and absolutely love it, I am now blasting my way through Nightfall capping as I go (just getting to the desert) and still sticking to AP. It just works so well with the high cost and long recharge times of many Rit skills. I run from mob to mob faster than my henchies can keep up, binding, weapon skilling, & channeling and never running out of energy and my spells are always ready.

I've now started taking out my energy runes and insignias and adding in life mods, just for the sake of it, I never die, I just thought they'd be more use than the extra pips of energy now.

So thanks to all of you, but I do promise to try out some of the actual Ritualist elites I've capped too, but I may sneak back to AP...
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Old Sep 03, 2008, 08:24 PM // 20:24   #25
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Quote:
Originally Posted by Nightow
Source please?
Not sure if I'll be able to find it again, but look at all the pre-nerf NF elites compared to Factions:

Shadow Prison, LoD, ZB, RaO, "YAA", Crippling Slash, Jagged Bones, Reaper's Mark, Hex Eater Vortex, Searing Flames, BSurge, Sandstorm, "Incoming", Angelic Bond, Stunning Strike, Avatar of Grenth, Ebon Dust Aura,

All took pretty hard nerfs and some are still powerful.

Now look at Faction's elites - they've hardly been nerfed at all, most of them have been buffed over the months.

Last edited by Cathode_Reborn; Sep 03, 2008 at 08:29 PM // 20:29..
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Old Sep 05, 2008, 10:30 AM // 10:30   #26
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Quote:
Originally Posted by upier
[Assassin's Promise].

What ... ?
[Assassin's Promise] very good choise up to domain of secrets where you can get [offering of spirit]
But after that OoS would be my elite.

I have been vanquishing using Sabway and with offensive spirits either with AP and OoS and I must say I'd stick with OoS for most areas.

Why? AP is conditional 'if Foe dies' and they do not always die within the AP time frame, or they die too fast and you miss casting AP in time. Result no energy when AP is down.

It may be that my targeting of the right enemy for AP isn't working as smooth as the unconditional energy (many spirits around) 'here and now' I get from OoS, besides OoS has a higher energy return and spares me the attrib points in deadly that I now can use on channeling and communing.

Whats left is the instant skill recharge with AP, but with the spirits longevity I do not see this as a problem.
Yet AP would be an advantage in areas were [lightbringer's gaze] can be used to be more certain of enemy kill.

It may be a matter of training and judgement to get AP triggered properly every time it is cast, and I guess Upier is an AP master by now

Therefore I'd stick with:
[build prof=rit/any com=10+2+1 chan=12+1 spawning=6+1 rest=3][offering of spirit][pain][vampirism][bloodsong][shadowsong][painful bond][flesh of my flesh][summon spirits][/build]

Last edited by Silicon Based; Sep 05, 2008 at 10:42 AM // 10:42..
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Old Sep 05, 2008, 11:34 AM // 11:34   #27
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Quote:
Originally Posted by Silicon Based
I guess Upier is an AP master by now


I've actually started running around with a bunch of Discord heroes and AP is just sweet for that. I pretty much start with AP these days (I used to wait for that special moment to cast it - UNLESS of course there is massive hex removal) - while at the same time activating YMLD! for the KD followed by Assassin Support which then creates another KD. YMLD + AP also fulfill the Discord req and the necros can bomb away. (The guys do have additional hexes and conditions though - just in case. And a lot of the times they end up covering my AP with them which is also sweet!)
Stuff just kinda ... dies ....

But then again - it depends on what you are using. In the build you posted - OoS is pretty darn sweet since you can't spam the spirits.
For anything that you can spam (but might not be able to because of the recharge) - AP is SOOOO GOOD!


Quote:
Originally Posted by ruffenredie
So thanks to all of you, but I do promise to try out some of the actual Ritualist elites I've capped too, but I may sneak back to AP...
I have taught you well, young one ...
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Old Sep 15, 2008, 10:57 AM // 10:57   #28
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Quote:
Originally Posted by upier
- AP is SOOOO GOOD!
I have been practising with AP and I must say Upier is right, AP makes you run like a train through almost any HM mob very fast indeed, provided it is cast on the right foe on the right time.
Picking the target and casting timely is a matter of training.

Therefore consider my previous post obsolete

In those lines I was thinking whether hero's use AP properly and put it on a Ele hero nuker?

Something like:

[assassin's promise][glyph of sacrifice][meteor shower]

edit: removed [finish him] because as Nithow point out below hero cant use it

Last edited by Silicon Based; Sep 15, 2008 at 11:26 AM // 11:26..
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Old Sep 15, 2008, 11:23 AM // 11:23   #29
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Quote:
Originally Posted by Silicon Based
I have been practising with AP and I must say Upier is right, AP makes you run like a train through almost any HM mob very fast indeed, provided it is cast on the right foe on the right time.
Picking the target and casting timely is a matter of training.

Therefore consider my previous post obsolete

In those lines I was thinking whether hero's use AP properly and put it on a Ele hero nuker?

Something like:

[assassin's promise][glyph of sacrifice][meteor shower][finish him]
Heroes can't use PvE skills.
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Old Sep 15, 2008, 01:33 PM // 13:33   #30
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From my experience you have to micro Glyph of Sacrifice and then Meteor Shower or else they'll use the Glyph on crap like Glowing Gaze >.<

Personally I leave AP to the humans, but if you decide (or even have the ability) to micro all your hero's AP skills to a single button, it might be worth taking.

Of course, we'll leave the actual AP answer to upier, since I'd bet his warrior uses it
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Old Sep 15, 2008, 01:35 PM // 13:35   #31
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Quote:
Originally Posted by zelgadissan
Of course, we'll leave the actual AP answer to upier, since I'd bet his warrior uses it
Oh god, I lol'ed hard!
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